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To choose the desired condition/action as dragging and rearranging components becomes cumbersome with complex AI (you don't seem to be able to scroll the inspector whilst dragging a component either) - this is probably the largest annoyance. Target in Radius AND own HP > 50% = proceed to Aim. Melee aiming? (crosshairs disappear with sword equipped - most annoying on koala which can only attack diagonally down)Įg.
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Item combination? (select 2 items in inventory then click button to combine) It's not as mechanically polished as the games that seem to have inspired some of the demo scenes such as Enter the Gungeon, but it provides a decent base to be extended and modified for the same result.Ī few roadmap questions: (not necessarily requests) However, this only happens when moving diagonally, not when trying to move straight up the slope. So the first problem is resolved but now there is a new problem: when the character is at the bottom of the 50 degree slope in the Minimal Sandbox 3D level if they move diagonally towards the slope they can actually move up it then slide down again (perhaps something to do with the physics you mentioned?) this does still cause a significant jitter (moreso than in the first example). I also set sliding speed control to 0 to disable the ability to adjust speed by the player, and left sliding direction control at 1 (though will probably reduce later). As moving more slowly seemed to fix it I changed sliding speed to 10 (from 15) which fixed the problem. Perhaps my misunderstanding of how the Top Down Engine works? Perhaps that's my fault for making the assumption, but I do believe you stated the character rigidbody was only used to push objects around. But the search on unity forums is also terrible.įor reference, I'm using Unity version 2019.3.Click to expand.I thought this engine was a custom movement solution (using raycasts like the corgi engine), rather than simply using standard unity physics.
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But I still get 2 errors after all that:Īn error occurred while resolving packages:Ĭom.unity.package-manager-ui: Package cannot be foundĬom.unity.timeline: Package cannot be foundĪ re-import of the project may be required to fix the issue or a manual modification of blah/Packages/manifest.json error CS0234: The type or namespace name 'UI' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?)ĭo you know how to fix that? From digging around, I can't seem to find any threads about this. I made a fresh project, and imported it, and copied the manifest all like the instructions say. I'm having some trouble getting it installed. Sorry if this has been posted or asked, but I just purchased the engine.
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